Synthesis of User-Level 3D Head Avatar from Smartphone Video for Virtual Reality

M. Rahman, S. M. Mahbubur Rahman
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Abstract

The purpose of an avatar is to intensify the sense of reality in a simulated environment such as a virtual reality system. This is done by creating a replica of a real person in virtual reality, as intricately as possible. Implementation of 3D scanners (i.e., Microsoft Kinect) produced vast opportunities for creating 3D models of celebrities and other people who can afford them. These humanoid 3D models as well as fictional human avatars opened the door of perceiving a more realistic 3D system than before. However, a simplified approach of fully rigged 3D head avatar synthesis may help to expand the application of 3D avatars allowing anyone to feel a personalized experience of their own avatar. In this work, we propose a system of 3D head avatar synthesis at the user-end, using an easily accessible and low-cost sensor (smartphone camera). Our proposed methodology consists of data acquisition of the concerned person as video, feature extraction and matching, image registration, formation of structure form motion and post-processing. Without requiring any training data, our method provides a satisfactory performance based on the experimental results. Additionally, we release a public database for avatar synthesis from smartphone video and introduce a set of attributes to evaluate the synthesized 3D avatars.
基于智能手机视频的用户级3D头部头像合成技术
虚拟角色的目的是在虚拟现实系统等模拟环境中强化真实感。这是通过在虚拟现实中尽可能复杂地创建一个真人的复制品来实现的。3D扫描仪(即微软Kinect)的实施为创建名人和其他买得起的人的3D模型提供了巨大的机会。这些类人3D模型以及虚构的人类化身打开了感知比以前更真实的3D系统的大门。然而,一种简化的完全装配的3D头像合成方法可能有助于扩展3D头像的应用,让任何人都能感受到自己头像的个性化体验。在这项工作中,我们提出了一个在用户端使用易于获取和低成本传感器(智能手机摄像头)的3D头部化身合成系统。本文提出的方法包括对相关人物作为视频的数据采集、特征提取与匹配、图像配准、结构形式运动的形成和后处理。在不需要任何训练数据的情况下,基于实验结果,我们的方法提供了令人满意的性能。此外,我们还发布了一个用于智能手机视频虚拟形象合成的公共数据库,并引入了一组属性来评估合成的3D虚拟形象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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