G. Coppola, G. Costagliola, Mattia De Rosa, V. Fuccella
{"title":"Domus","authors":"G. Coppola, G. Costagliola, Mattia De Rosa, V. Fuccella","doi":"10.1145/3399715.3399951","DOIUrl":null,"url":null,"abstract":"In this paper, we present Domus, an educational game for multi-touch tables that makes use of a Tangible User Interface (TUI). In particular, it uses as game pieces physical objects called tangibles, which have conductive feet arranged in different patterns so that the device can recognize their position/rotation. Domus is designed to be used in museum environments. The game board, in fact, simulates the environments of an ancient Roman domus, inspired by those present in Pompeii. Depending on the position of the tangibles on the screen and on the actions carried out by the users, the system will provide notions and multimedia contents concerning the daily life of the ancient Romans, thus allowing gradual learning during the gaming session.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3399715.3399951","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In this paper, we present Domus, an educational game for multi-touch tables that makes use of a Tangible User Interface (TUI). In particular, it uses as game pieces physical objects called tangibles, which have conductive feet arranged in different patterns so that the device can recognize their position/rotation. Domus is designed to be used in museum environments. The game board, in fact, simulates the environments of an ancient Roman domus, inspired by those present in Pompeii. Depending on the position of the tangibles on the screen and on the actions carried out by the users, the system will provide notions and multimedia contents concerning the daily life of the ancient Romans, thus allowing gradual learning during the gaming session.