Solving Fuzzy DCSPs with Naming Games

Stefano Bistarelli, Giorgio Gosti, Francesco Santini
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引用次数: 2

Abstract

In this paper we focus on solving Fuzzy Distributes Constraint Satisfaction Problems (Fuzzy DCSPs) with an algorithm for Naming Games (NGs): each word on which the agents have to agree on is associated with a preference represented as a fuzzy score. The solution is the agreed word associated with the highest preference value. The two main features that distinguish this methodology from Fuzzy DCSPs methods are that the system can react to small instance changes and and it does not require pre-agreed agent/variable ordering.
用命名游戏求解模糊dcsp
在本文中,我们专注于用命名游戏(ng)的算法解决模糊分布约束满足问题(Fuzzy dcsp):智能体必须同意的每个单词都与一个表示为模糊分数的偏好相关联。解决方案是与最高偏好值相关联的商定单词。将这种方法与模糊dcsp方法区分开来的两个主要特征是,系统可以对小的实例变化做出反应,并且它不需要预先商定的代理/变量排序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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