SteamBR: a dataset for game reviews and evaluation of a state-of-the-art method for helpfulness prediction

Germano A. Z. Jorge, T. Pardo
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Abstract

The digital revolution has led to exponential growth in user-generated content, including ratings and reviews, across numerous online platforms. One such platform is Steam, a multifaceted digital distribution network primarily for video games, that also functions as an active social network. Like many e-commerce, travel, and restaurant platforms, Steam users rely heavily on reviews to inform their purchasing decisions. However, the vast amount of data and varying quality of reviews may hinder the utility of such reviews. Furthermore, there is a significant challenge in assessing the helpfulness of recent or less-voted reviews. This study proposes a method for automating review helpfulness evaluation, focusing particularly on Brazilian Portuguese game reviews. The research involved the collection of a large dataset, including 2,789,893 reviews from over 12,000 games, creating a novel dataset for game reviews. Using feature extraction techniques, we were able to capture the metadata, semantic elements, and distributional characteristics present in the reviews. Subsequently, Machine Learning algorithms were employed to perform classification and regression tasks, with the objective of discerning helpful from unhelpful reviews. The achieved results demonstrated that the method was highly effective in predicting review helpfulness.
SteamBR:用于游戏评论和评估的最先进的有用预测方法的数据集
数字革命导致用户生成内容(包括评分和评论)在众多在线平台上呈指数级增长。Steam就是这样一个平台,这是一个主要面向电子游戏的多层面数字分销网络,同时也是一个活跃的社交网络。与许多电子商务、旅游和餐饮平台一样,Steam用户也非常依赖评论来做出购买决定。然而,大量的数据和不同质量的评论可能会阻碍这些评论的效用。此外,在评估最近或较少投票的评论的有用性方面存在重大挑战。该研究提出了一种自动化评价的方法,特别关注巴西葡萄牙游戏评价。该研究收集了一个大型数据集,包括来自12,000多款游戏的2,789,893条评论,为游戏评论创建了一个新的数据集。使用特征提取技术,我们能够捕获元数据、语义元素和评论中的分布特征。随后,机器学习算法被用于执行分类和回归任务,目的是区分有用和无用的评论。实验结果表明,该方法在预测复习帮助度方面是非常有效的。
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