Preliminary Design, Implementation and Observations of the Multi-player Game Tri-Othello

Jr-Chang Chen, Chao-Liang Weng, T. Hsu
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Abstract

To study game characteristics, e.g., effective searching strategies and consequence of rules on playing styles, of multi-player games, we extend the popular two-player game Othello to be played by three players and is called Tri-Othello. Previous multi-player games are either too much knowledge involved, e.g., Poker and Mahjong, so that the focus is usually on designing heuristics, or not too much different by simply extending from their two-player versions so that not much extra game related information can be found. Tri-Othello is a simple, fun-to-play, asymmetry, imperfect information game where one player, initially unknown to the opponents, has a goal different from the rest. Through the design and implementation, we understand better how that piece of hided information can be used towards the advantage of particular players. From experimental results, we also understand better why and when multi-player alpha-beta pruning cannot be as effective as its two-player version.
多人游戏《三奥赛罗》的初步设计、实现与观察
为了研究多人游戏的游戏特征,例如有效的搜索策略和规则对游戏风格的影响,我们将流行的双人游戏Othello扩展为三人游戏,称为Tri-Othello。之前的多人游戏要么涉及太多的知识,比如扑克和麻将,所以重点通常放在设计启发式上,要么只是简单地扩展双人游戏版本,所以没有太多额外的游戏相关信息。《Tri-Othello》是一款简单、有趣、不对称、不完全信息的游戏,其中一名玩家最初不为对手所知,他的目标与其他玩家不同。通过设计和执行,我们能够更好地理解隐藏信息如何为特定玩家带来优势。从实验结果中,我们也更好地理解了为什么以及何时多人模式的alpha-beta修剪不如双人模式有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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