Depth from Gradients in Dense Light Fields for Object Reconstruction

Kaan Yücer, Changil Kim, A. Sorkine-Hornung, O. Sorkine-Hornung
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引用次数: 21

Abstract

Objects with thin features and fine details are challenging for most multi-view stereo techniques, since such features occupy small volumes and are usually only visible in a small portion of the available views. In this paper, we present an efficient algorithm to reconstruct intricate objects using densely sampled light fields. At the heart of our technique lies a novel approach to compute per-pixel depth values by exploiting local gradient information in densely sampled light fields. This approach can generate accurate depth values for very thin features, and can be run for each pixel in parallel. We assess the reliability of our depth estimates using a novel two-sided photoconsistency measure, which can capture whether the pixel lies on a texture or a silhouette edge. This information is then used to propagate the depth estimates at high gradient regions to smooth parts of the views efficiently and reliably using edge-aware filtering. In the last step, the per-image depth values and color information are aggregated in 3D space using a voting scheme, allowing the reconstruction of a globally consistent mesh for the object. Our approach can process large video datasets very efficiently and at the same time generates high quality object reconstructions that compare favorably to the results of state-of-the-art multi-view stereo methods.
用于物体重建的密集光场梯度深度
具有细特征和精细细节的对象对于大多数多视图立体技术来说是具有挑战性的,因为这些特征占用很小的体积,并且通常只在可用视图的一小部分可见。本文提出了一种利用密集采样光场重构复杂物体的有效算法。我们技术的核心在于一种新颖的方法,通过利用密集采样光场中的局部梯度信息来计算每像素深度值。这种方法可以为非常薄的特征生成精确的深度值,并且可以对每个像素并行运行。我们使用一种新的双面光一致性测量来评估深度估计的可靠性,该测量可以捕获像素是位于纹理还是轮廓边缘。然后使用这些信息在高梯度区域传播深度估计,使用边缘感知滤波高效可靠地平滑部分视图。在最后一步中,使用投票方案将每张图像的深度值和颜色信息聚合到3D空间中,从而允许为对象重建全局一致的网格。我们的方法可以非常有效地处理大型视频数据集,同时生成高质量的物体重建,与最先进的多视图立体方法的结果相比,效果更好。
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