Building-level Demand-side Energy Management Based on Game Theory

Yang Zhang, Yunfei Ma, Shuang Zhang, Lixian Chen, Hongda Liu
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引用次数: 0

Abstract

In this paper, an improved building-level demand-side management method is proposed based on load classification and real-time electricity pricing. Firstly, the loads are classified into uncontrollable loads, interruptible loads and transferable loads. The uncontrollable loads are forecasted as a part of the system state. The interruptible loads are controlled all the time. The transferable loads can be managed to work in proper periods in a day. Then, the user’s electricity consumption is managed by the energy consumption controller, which solves a game problem between the user and the others. At last, we generate users’ electricity consumption conditions using the Monte Carlo method and simulate the proposed managed system. Proved by experiments, the proposed method effectively reduces both the system cost and the users’ payment, and improves the temporal distribution of the system load.
基于博弈论的建筑需求侧能源管理
本文提出了一种改进的基于负荷分类和实时电价的建筑级需求侧管理方法。首先将负荷分为不可控负荷、可中断负荷和可转移负荷。将不可控负荷作为系统状态的一部分进行预测。可中断负载一直处于控制状态。可转移负载可以在一天中的适当时段进行管理。然后,通过能耗控制器对用户的用电量进行管理,解决了用户与他人之间的博弈问题。最后,利用蒙特卡罗方法生成用户用电情况,并对所提出的管理系统进行仿真。实验证明,该方法有效地降低了系统成本和用户付费,改善了系统负载的时间分布。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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