Employing Method for a Method: Design and Evaluation of the Proposed PDEduGame Process Method using Design Science Research Method

Rozana Ismail, Roslina Ibrahim, Suraya Ya’acob, Rokiah Bahari, Syed Ardi Syed Yahya Kamal, Husna Hafiza R. Azami, Siti Zamilah Abd. Hamid
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Abstract

Identifying the process of participatory design (PD) approach to cater for students' mutual needs in recognizing their educational game design aspirations for schools and higher education and applying their game knowledge to the educational game prototype setting, is very challenging. Previously, we suggested an effective method for students to develop their educational games based on a particular course. The PD process method is needed to identify the contributions of the design artifact. Since PD is widely used in the design of the game prototype and is also placed in the Information System (IS) field, the typical design science research (DSR) approach is likely the most suitable. This paper discusses the details of how DSR is utilized for the intended purpose. This paper is divided into four parts, i.e., 1) the application of DSR in the IS fields; 2) DSR and the proposed PD process method; 3) the application of the DSR methodology to PD research; and 4) the conclusion, implications, and future research. The findings of the study may contribute to an enhanced understanding of the evaluation of DSR artifacts such as the mentioned PD process and the contribution of a new extended PD process in the game design process, particularly in a developed country such as Malaysia.
一种方法的使用方法:用设计科学研究方法设计和评价PDEduGame过程方法
确定参与式设计(PD)方法的过程,以满足学生的共同需求,认识他们对学校和高等教育的教育游戏设计愿望,并将他们的游戏知识应用于教育游戏原型设置,这是非常具有挑战性的。之前,我们提出了一种有效的方法,让学生根据特定的课程开发自己的教育游戏。需要PD过程方法来识别设计工件的贡献。由于PD广泛应用于游戏原型的设计,同时也被置于信息系统(is)领域,因此典型的设计科学研究(DSR)方法可能是最合适的。本文讨论了如何将DSR用于预期目的的细节。本文分为四个部分,即:1)DSR在is领域的应用;2) DSR和提出的PD工艺方法;3) DSR方法在PD研究中的应用;(4)结论、启示及未来研究。该研究的发现有助于加深对DSR工件(如上述PD过程)评估的理解,以及新扩展PD过程在游戏设计过程中的贡献,特别是在马来西亚等发达国家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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