Integrated Bi-Manual Motion Generation and Control shaped for Probabilistic Movement Primitives

Jonathan Vorndamme, João Carvalho, Riddhiman Laha, Dorothea Koert, Luis F. C. Figueredo, Jan Peters, S. Haddadin
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引用次数: 1

Abstract

This work introduces a novel cooperative control framework that allows for real-time reactiveness and adaptation whilst satisfying implicit constraints stemming from proba-bilistic/stochastic trajectories. Stemming from task-oriented sampling and/or task-oriented demonstrations, e.g., learning based on motion primitives, such trajectories carry additional information often neglected during real-time control deployment. In particular, methods such as probabilistic movement primitives offer the advantage to capture the inherent stochasticity in human demonstrations - which in turn reflects human's understanding about task-variability and adaption possibilities. This information, however, is often poorly exploited and, mostly, used during offline trajectory planning stage. Our work instead introduces a novel real-time motion-generation strategy that explicitly exploits such information to improve trajectories according to changes in the environmental condition and robot task-space topology. The proposed solution is particularly well-suited for bi-manual and coordinated systems where the increased kinematic complexity, tightly-coupled constraints and reduced workspace have detrimental effects on the manipula-bility, joint-limits, and are even capable of causing unstable behavior and task-failure. Our methodology addresses these challenges, and improves performance and task-execution by taking the confidence range region explicitly into account whilst maneuvering towards better configurations. Furthermore, it can directly cope with different closed-chain kinematics and task-space topologies, resulting for instance from different grasps. Experimental evaluations on a bi-manual Franka panda robot show that the method can run in the inner control loop of the robot and enables successful execution of highly constrained tasks.
集成双手运动生成和控制的概率运动基元
这项工作引入了一种新的协作控制框架,允许实时反应和适应,同时满足来自概率/随机轨迹的隐含约束。源于面向任务的采样和/或面向任务的演示,例如,基于运动原语的学习,这些轨迹携带在实时控制部署中经常被忽略的附加信息。特别是,诸如概率运动原语之类的方法提供了捕捉人类演示中固有随机性的优势-这反过来反映了人类对任务可变性和适应可能性的理解。然而,这些信息往往没有得到很好的利用,而且大多是在离线轨迹规划阶段使用的。相反,我们的工作引入了一种新的实时运动生成策略,该策略明确地利用这些信息来根据环境条件和机器人任务空间拓扑结构的变化改善轨迹。所提出的解决方案特别适合于双手动和协调系统,其中增加的运动复杂性,紧密耦合约束和减少的工作空间对可操作性,关节限制产生不利影响,甚至可能导致不稳定的行为和任务失败。我们的方法解决了这些挑战,并通过明确地考虑置信范围区域来提高性能和任务执行,同时调整到更好的配置。此外,它可以直接处理不同的闭链运动学和任务空间拓扑,例如由不同的抓取引起的。在双手弗兰卡熊猫机器人上的实验评估表明,该方法可以在机器人的内部控制回路中运行,并能够成功执行高度约束的任务。
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