Real-Time Marker-Based Finger Tracking with Neural Networks

Dario Pavllo, Thibault Porssut, B. Herbelin, R. Boulic
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引用次数: 5

Abstract

Hands in virtual reality applications represent our primary means for interacting with the environment. Although marker-based motion capture with inverse kinematics (IK) works for body tracking, it is less reliable for fingers often occluded when captured with cameras. Many computer vision and virtual reality applications circumvent the problem by using an additional system (e.g. inertial trackers). We explore an alternative solution that tracks hands and fingers using solely a motion capture system based on cameras and active markers with machine learning techniques. Our animation of fingers is performed by a predictive model based on neural networks, which is trained on a movements dataset acquired from several subjects with a complementary capture system (inertial). The system is as efficient as a traditional IK algorithm, provides a natural reconstruction of postures, and handles occlusions.
基于神经网络的实时标记手指跟踪
虚拟现实应用中的手代表了我们与环境交互的主要手段。虽然基于标记的运动捕捉与逆运动学(IK)工作的身体跟踪,它是不太可靠的手指经常被遮挡时,用相机捕获。许多计算机视觉和虚拟现实应用通过使用额外的系统(例如惯性跟踪器)来规避这个问题。我们探索了一种替代解决方案,该解决方案仅使用基于相机和带有机器学习技术的活动标记的动作捕捉系统来跟踪手和手指。我们的手指动画是由一个基于神经网络的预测模型来完成的,该模型是通过一个互补捕获系统(惯性)从几个对象获得的运动数据集来训练的。该系统与传统的IK算法一样高效,提供姿势的自然重建,并处理咬合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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