Programming as Design: The Role of Programming in Interactive Media Curriculum in Art and Design

Faramarz Amiri
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引用次数: 19

Abstract

The number of university undergraduate courses in the area of interactive media is increasing. Many of these courses are based in the schools of art and design that have traditionally valued and focused on developing the aesthetic and artistic design skills of their students. However, because of the rapid changes in new technology the relation between the technology and design has become complex. This poses new challenges for the educators in this field. The main challenge is defining the role of programming in the curriculum and the relationship between ‘coding’ skills and ‘design’ skills. The article examines different conceptual models of programming and suggests that the concept of programming as artistic and creative practice and ‘programming as design’ would be more suitable for the art and design curriculum.
作为设计的程序设计:程序设计在艺术与设计的互动媒体课程中的作用
在互动媒体领域的大学本科课程的数量正在增加。这些课程中的许多都是在艺术和设计学院开设的,这些学校传统上重视并专注于培养学生的审美和艺术设计技能。然而,由于新技术的快速变化,技术与设计之间的关系变得复杂。这对教育工作者提出了新的挑战。主要的挑战是定义编程在课程中的角色,以及“编码”技能和“设计”技能之间的关系。本文考察了编程的不同概念模型,并建议将编程作为艺术和创造性实践的概念以及“将编程作为设计”的概念更适合艺术和设计课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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