{"title":"The implementation of a novel walking interface within an immersive display","authors":"David Swapp, Julian Williams, A. Steed","doi":"10.1109/3DUI.2010.5444717","DOIUrl":null,"url":null,"abstract":"Locomotion interfaces pose a large challenge for designers of immersive virtual environments. While treadmills and other actuated interfaces can be integrated with spatial displays or head-mounted displays, they are expensive or they constrain walking to one direction. In this technical note we demonstrate the integration of a passive walking interface integrated with a CAVE™-like display. The Wizdish is a new concept for walking interfaces. Users wear low-friction shoes and “walk” on a dish-shaped apparatus. By tracking the feet and integrating a redirection algorithm we have constructed a locomotion interface that reproduces some aspects of walking whilst removing the need for the user to operate any hand-held controller.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"43","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444717","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 43
Abstract
Locomotion interfaces pose a large challenge for designers of immersive virtual environments. While treadmills and other actuated interfaces can be integrated with spatial displays or head-mounted displays, they are expensive or they constrain walking to one direction. In this technical note we demonstrate the integration of a passive walking interface integrated with a CAVE™-like display. The Wizdish is a new concept for walking interfaces. Users wear low-friction shoes and “walk” on a dish-shaped apparatus. By tracking the feet and integrating a redirection algorithm we have constructed a locomotion interface that reproduces some aspects of walking whilst removing the need for the user to operate any hand-held controller.