Extending Methods of Composition and Performance for Live Media Art Through Markerless Voice and Movement Interfaces: An Artist Perspective

Vesna Petresin
{"title":"Extending Methods of Composition and Performance for Live Media Art Through Markerless Voice and Movement Interfaces: An Artist Perspective","authors":"Vesna Petresin","doi":"10.1145/2948910.2948920","DOIUrl":null,"url":null,"abstract":"Transmediation of movement, body data and sound to morphogenetic processes links the trigger and response off-screen, and moves away from wearable tracking devices to gesture and AI. Workflow for composing and designing with movement and voice for media opera may be developed within a single workspace implementing principles of cross modal perception and particle simulations in animation softwares, as has been demonstrated using case studies of experimental practice using 3D film, light, voice, soundscapes and movement to compose and modulate the artistic experience in real time.","PeriodicalId":381334,"journal":{"name":"Proceedings of the 3rd International Symposium on Movement and Computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Symposium on Movement and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2948910.2948920","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Transmediation of movement, body data and sound to morphogenetic processes links the trigger and response off-screen, and moves away from wearable tracking devices to gesture and AI. Workflow for composing and designing with movement and voice for media opera may be developed within a single workspace implementing principles of cross modal perception and particle simulations in animation softwares, as has been demonstrated using case studies of experimental practice using 3D film, light, voice, soundscapes and movement to compose and modulate the artistic experience in real time.
通过无标记的声音和动作界面扩展现场媒体艺术的构成和表现方法:一个艺术家的视角
将动作、身体数据和声音转化为形态发生过程,将触发和反应连接到屏幕外,并从可穿戴跟踪设备转向手势和人工智能。为媒体歌剧创作和设计运动和声音的工作流程可以在一个单一的工作空间内开发,在动画软件中实现跨模态感知和粒子模拟的原则,正如使用实验实践的案例研究所证明的那样,使用3D电影、光线、声音、声景和运动来实时创作和调节艺术体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信