Head and Eye Movement as Pointing Modalities for Eyewear Computers

Shahram Jalaliniya, Diako Mardanbeigi, Thomas Pederson, D. Hansen
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引用次数: 33

Abstract

While the new generation of eyewear computers have increased expectations of a wearable computer, providing input to these devices is still challenging. Hand-held devices, voice commands, and hand gestures have already been explored to provide input to the wearable devices. In this paper, we examined using head and eye movements to point on a graphical user interface of a wearable computer. The performance of users in head and eye pointing has been compared with mouse pointing as a baseline method. The result of our experiment showed that the eye pointing is significantly faster than head or mouse pointing, however, our participants thought that the head pointing is more accurate and convenient.
头眼运动作为眼镜电脑的指向方式
虽然新一代的眼镜电脑提高了人们对可穿戴电脑的期望,但为这些设备提供输入仍然是一项挑战。手持设备、语音命令和手势已经被用来为可穿戴设备提供输入。在本文中,我们研究了使用头部和眼睛运动来指向可穿戴计算机的图形用户界面。将用户在头部和眼睛指向方面的表现与鼠标指向作为基准方法进行了比较。我们的实验结果表明,眼睛指向的速度明显快于头部或鼠标指向,但我们的参与者认为头部指向更准确和方便。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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