Regularized 3D Modeling from Noisy Building Reconstructions

Thomas Holzmann, F. Fraundorfer, H. Bischof
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引用次数: 7

Abstract

In this paper, we present a method for regularizing noisy 3D reconstructions, which is especially well suited for scenes containing planar structures like buildings. At horizontal structures, the input model is divided into slices and for each slice, an inside/outside labeling is computed. With the outlines of each slice labeling, we create an irregularly shaped volumetric cell decomposition of the whole scene. Then, an optimized inside/outside labeling of these cells is computed by solving an energy minimization problem. For the cell labeling optimization we introduce a novel smoothness term, where lines in the images are used to improve the regularization result. We show that our approach can take arbitrary dense meshed point clouds as input and delivers well regularized building models, which can be textured afterwards.
基于噪声建筑重建的正则化三维建模
在本文中,我们提出了一种正则化噪声三维重建的方法,该方法特别适合于包含平面结构(如建筑物)的场景。在水平结构中,输入模型被划分为切片,对于每个切片,计算一个内/外标记。通过标记每个切片的轮廓,我们创建了整个场景的不规则形状的体积单元分解。然后,通过求解能量最小化问题,计算出这些细胞的优化内外标记。对于细胞标记优化,我们引入了一个新的平滑项,其中图像中的线条用于改善正则化结果。我们表明,我们的方法可以采用任意密集的网格点云作为输入,并提供良好的正则化建筑模型,之后可以对其进行纹理化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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