Vision-based pose computation: robust and accurate augmented reality tracking

Jun Park, Bolan Jiang, U. Neumann
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引用次数: 72

Abstract

Vision-based tracking systems have advantages for augmented reality (AR) applications. Their registration can be very accurate, and there is no delay between the motions of real and virtual scene elements. However, vision-based tracking often suffers from limited range, intermittent errors, and dropouts. These shortcomings are due to the need to see multiple calibrated features or fiducials in each frame. To address these shortcomings, features in the scene can be dynamically calibrated and pose calculations can be made robust to noise and numerical instability. In this paper, we survey classic vision-based pose computations and present two methods that offer increased robustness and accuracy in the context of real-time AR tracking.
基于视觉的姿态计算:鲁棒和准确的增强现实跟踪
基于视觉的跟踪系统在增强现实(AR)应用中具有优势。它们的配准可以非常精确,并且在真实和虚拟场景元素的运动之间没有延迟。然而,基于视觉的跟踪经常受到范围有限,间歇性错误和辍学的困扰。这些缺点是由于需要在每帧中看到多个校准的特征或基准。为了解决这些缺点,可以动态校准场景中的特征,并且可以使姿态计算对噪声和数值不稳定性具有鲁棒性。在本文中,我们概述了经典的基于视觉的姿态计算,并提出了两种在实时AR跟踪环境下提高鲁棒性和准确性的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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