DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering

Yongjie Zhu, Jiajun Tang, Si Li, Boxin Shi
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引用次数: 6

Abstract

We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal, we propose to use the albedo maps extracted from scenes in videogames as direct supervision and pre-compute the normal and shadow prior maps based on the depth maps provided as indirect supervision. Compared with state-of-the-art intrinsic image decomposition methods, DeRenderNet produces shadow-free albedo maps with clean details and an accurate prediction of shadows in the shape-independent shading, which is shown to be effective in re-rendering and improving the accuracy of high-level vision tasks for urban scenes.
DeRenderNet:基于形状(In)依赖的阴影渲染的城市场景的内在图像分解
我们提出了DeRenderNet,这是一个深度神经网络,用于分解反照率和潜在光照,并渲染形状依赖的阴影,给定户外城市场景的单个图像,以自监督的方式进行训练。为了实现这一目标,我们建议使用从视频游戏场景中提取的反照率地图作为直接监督,并根据提供的深度图作为间接监督,预先计算法线和阴影先验地图。与最先进的内在图像分解方法相比,DeRenderNet生成的无阴影反照率地图具有清晰的细节,并且在形状无关的阴影中能够准确预测阴影,这在城市场景的高阶视觉任务的重新渲染和提高精度方面被证明是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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