3D OBJECTS CREATION APPROACH FOR AR PROJECTS

D. Vorontsova, A. Dashkevych, H. Fedchenko, Vladislav Tiahlo
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Abstract

In this paper are discussed the application of 3D technologies, which are reflected in various areas of life, such as education, science, engineering and entertainment industry. The use of 3D technology in the educational process can significantly increase its efficiency by bringing the virtual computer environment closer to the real three-dimensional world. But for now the use of augmented reality in teaching is only gaining momentum. Many applications are still quite primitive, but developers are actively working on their refinement, increasing the amount of educational content, improving quality. The task of fast and high-quality algorithm for creating 3D content for further import in AR training projects has been urgent. The aim of this work is to increase the level of use of 3D technologies in the educational process for an effective and external interactive way of providing information. In the course of the work the methods of creating 3D content for different areas of application such as game industry, 3D visualization, 3D printing, AR projects, holographic fans, preliminary assessment of technical properties of the product and etc were considered. Data analysis has been shown that for each area of ​​application 3d content has its own requirements and features.  This information was identified and presented in the form of a comparative table.  Based on the analysis of modern methods of developing 3D content for various applications, a general method of creating 3D objects for further import into AR projects was proposed. Based on the proposed approach, a 3D model of the character for the children audio-encyclopedic stories educational application was designed. The obtained models were also integrated in the augmented reality environment. The use of this approach has increased the download speed of the model in an augmented reality application.
ar项目的3d对象创建方法
本文讨论了3D技术的应用,它体现在生活的各个领域,如教育、科学、工程和娱乐行业。在教育过程中使用3D技术可以使虚拟计算机环境更接近真实的三维世界,从而显著提高教学效率。但就目前而言,在教学中使用增强现实技术的势头正在增强。许多应用程序仍然相当原始,但开发人员正在积极地改进它们,增加教育内容的数量,提高质量。快速、高质量的算法来创建3D内容以进一步导入AR训练项目已经成为一个紧迫的任务。这项工作的目的是提高3D技术在教育过程中的使用水平,以有效和外部互动的方式提供信息。在工作过程中,考虑了为不同应用领域创建3D内容的方法,如游戏行业,3D可视化,3D打印,AR项目,全息风扇,产品技术性能的初步评估等。数据分析表明,对于每个应用领域,3d内容都有自己的需求和特点。这些资料已确定并以比较表的形式提出。在分析各种应用程序开发3D内容的现代方法的基础上,提出了一种创建3D对象以进一步导入AR项目的通用方法。基于所提出的方法,设计了一个用于儿童有声百科故事教育应用的三维人物模型。得到的模型也被集成到增强现实环境中。这种方法的使用提高了模型在增强现实应用程序中的下载速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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