3D Printing and Camera Mapping: Dialectic of Virtual and Reality

He-Lin Luo, I-Chun Chen, Y. Hung
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Abstract

Projection Mapping, the superimposing of virtual images upon actual objects, is already extensively used in performance arts. Applications of it are already quite mature, therefore, here we wish to achieve the opposite, or specifically speaking, the superimposing of actual objects into virtual images. This method of reverse superimposition is called "camera mapping." Through cameras, camera mapping captures actual objects, and introduces them into a virtual world. Then using superimposition, this allows for actual objects to be rendered as virtual objects. However, the actual objects here must have refined shapes so that they may be superimposed back into the camera. Through the proliferation of 3D printing, virtual 3D models in computers can be created in reality, thereby providing a framework for the limits and demands of "camera mapping." The new media artwork Digital Buddha combines 3D Printing and camera mapping. This work was created by 3-D deformable modeling through a computer, then transforming the model into a sculpture using 3D printing, and then remapping the materially produced sculpture back into the camera. Finally, it uses the already known algorithm to convert the model back into that of the original non-deformed sculpture. From this creation project, in the real world, audiences will see a deformed, abstract sculpture; and in the virtual world, through camera mapping, they will see a concrete sculpture (Buddha). In its representation, this piece of work pays homage to the work TV Buddha produced by video art master Nam June Paik. Using the influence television possesses over people, this work extends into the most important concepts of the digital era, "coding" and "decoding," simultaneously addressing the shock and insecurity people in the digital era feel toward images.
3D打印与相机映射:虚拟与现实的辩证
投影映射是一种将虚拟图像叠加在实际物体上的技术,已经广泛应用于表演艺术中。它的应用已经相当成熟,因此,在这里我们希望实现相反的效果,或者具体地说,将实际物体叠加到虚拟图像中。这种反向叠加的方法被称为“相机映射”。通过相机,相机映射捕捉实际物体,并将其引入虚拟世界。然后使用叠加,这允许将实际对象渲染为虚拟对象。然而,这里的实际对象必须具有精细的形状,以便它们可以叠加到相机中。通过3D打印的普及,可以在现实中创建计算机中的虚拟3D模型,从而为“相机映射”的限制和需求提供了一个框架。新媒体艺术作品“数字佛”结合了3D打印和相机映射。这项工作是通过电脑进行三维可变形建模,然后使用3D打印将模型转换为雕塑,然后将材料制作的雕塑重新映射回相机。最后,利用已知的算法将模型转换回原始未变形雕塑的模型。从这个创作项目中,在现实世界中,观众将看到一个变形的、抽象的雕塑;在虚拟世界中,通过相机映射,他们将看到一个具体的雕塑(佛像)。这件作品的表现形式是向录像艺术大师白南准的作品《电视佛》致敬。利用电视对人的影响力,这项工作延伸到数字时代最重要的概念,“编码”和“解码”,同时解决数字时代人们对图像的震惊和不安全感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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