Serhan Gül, D. Podborski, T. Buchholz, T. Schierl, C. Hellge
{"title":"Low-latency cloud-based volumetric video streaming using head motion prediction","authors":"Serhan Gül, D. Podborski, T. Buchholz, T. Schierl, C. Hellge","doi":"10.1145/3386290.3396933","DOIUrl":null,"url":null,"abstract":"Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we developed a streaming system that renders a 2D view from the volumetric video at a cloud server and streams a 2D video stream to the client. However, such network-based processing increases the motion-to-photon (M2P) latency due to the additional network and processing delays. In order to compensate the added latency, prediction of the future user pose is necessary. We developed a head motion prediction model and investigated its potential to reduce the M2P latency for different look-ahead times. Our results show that the presented model reduces the rendering errors caused by the M2P latency compared to a baseline system in which no prediction is performed.","PeriodicalId":402166,"journal":{"name":"Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3386290.3396933","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 34
Abstract
Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we developed a streaming system that renders a 2D view from the volumetric video at a cloud server and streams a 2D video stream to the client. However, such network-based processing increases the motion-to-photon (M2P) latency due to the additional network and processing delays. In order to compensate the added latency, prediction of the future user pose is necessary. We developed a head motion prediction model and investigated its potential to reduce the M2P latency for different look-ahead times. Our results show that the presented model reduces the rendering errors caused by the M2P latency compared to a baseline system in which no prediction is performed.