Low-latency cloud-based volumetric video streaming using head motion prediction

Serhan Gül, D. Podborski, T. Buchholz, T. Schierl, C. Hellge
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引用次数: 34

Abstract

Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we developed a streaming system that renders a 2D view from the volumetric video at a cloud server and streams a 2D video stream to the client. However, such network-based processing increases the motion-to-photon (M2P) latency due to the additional network and processing delays. In order to compensate the added latency, prediction of the future user pose is necessary. We developed a head motion prediction model and investigated its potential to reduce the M2P latency for different look-ahead times. Our results show that the presented model reduces the rendering errors caused by the M2P latency compared to a baseline system in which no prediction is performed.
使用头部运动预测的低延迟基于云的体积视频流
体积视频是一项新兴的3D空间和物体的沉浸式表示关键技术。渲染体积视频需要大量的计算能力,这对移动设备来说尤其具有挑战性。为了解决这个问题,我们开发了一个流媒体系统,从云服务器上的体积视频中渲染2D视图,并将2D视频流传输到客户端。然而,由于额外的网络和处理延迟,这种基于网络的处理增加了运动到光子(M2P)的延迟。为了补偿增加的延迟,预测用户未来的姿势是必要的。我们开发了一个头部运动预测模型,并研究了它在不同前视时间下减少M2P延迟的潜力。我们的结果表明,与不进行预测的基线系统相比,所提出的模型减少了由M2P延迟引起的渲染错误。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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