C. Cruz-Neira, J. Leigh, M. Papka, C. Barnes, S.M. Cohen, S. Das, R. Engelmann, R. Hudson, T. Roy, L. Siegel, C. Vasilakis, T. DeFanti, D. Sandin
{"title":"Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment","authors":"C. Cruz-Neira, J. Leigh, M. Papka, C. Barnes, S.M. Cohen, S. Das, R. Engelmann, R. Hudson, T. Roy, L. Siegel, C. Vasilakis, T. DeFanti, D. Sandin","doi":"10.1109/VRAIS.1993.378262","DOIUrl":null,"url":null,"abstract":"The authors present the experiences at the Electronic Visualization Laboratory (EVL) in introducing computational scientists to the use of virtual reality as a research tool. They describe the virtual environment, the CAVE. They then describe several applications currently being developed at EVL using the CAVE and conclude with a discussion on possible research paths to follow in making virtual reality an effective tool for visualization.<<ETX>>","PeriodicalId":426246,"journal":{"name":"Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"171","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1993.378262","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 171
Abstract
The authors present the experiences at the Electronic Visualization Laboratory (EVL) in introducing computational scientists to the use of virtual reality as a research tool. They describe the virtual environment, the CAVE. They then describe several applications currently being developed at EVL using the CAVE and conclude with a discussion on possible research paths to follow in making virtual reality an effective tool for visualization.<>