The Inhibitive Factor of ʻLoss of Spiritʼ in Competition

Chiaki Raima, A. Ogawa, H. Sekiya
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引用次数: 1

Abstract

The purpose of our study was (1) to clarify the elements and mechanisms of loss of spirit (LOS), and the ways to prevent LOS during competition, and (2) to identify the factors that prevent LOS. We interviewed 18 athletes and analyzed their interview transcripts by creating tags and categories. We divided the text of each transcript into text segments (tags) containing information about LOS or ways to prevent LOS. We then gathered tags with similar meanings and labeled the cluster of tags (categories) to briefly indicate the topic (Côté et al., 1993). Results revealed that the phenomenon of LOS had the following three phases: (1) cause of LOS (e.g., game situations, negative emotions), (2) condition of LOS (e.g., poor concentration, losing the will to fight, negative game situations), and (3) response after the game (e.g., undesirable result). The phenomenon of preventing LOS had the following five phases: (1) cause of nearly experiencing LOS (e.g., game situations, negative emotions), (2) condition of nearly experiencing LOS (e.g., decrease of concentration, losing the will to fight), (3) opportunity to prevent LOS (e.g., positive words and actions of others, heightening the fight), (4) condition after preventing LOS (e.g., improvement of performance, emergence of positive emotions), and (5) response after the game (e.g., evaluation of the game). Furthermore, a comparison of these phenomena revealed that LOS may be prevented by high levels of motivation before the game, positive words and actions of others, keeping the fight, reframing one’s thoughts, improving the game situations, and preserving stamina.
竞赛中“精神丧失”的抑制因素
本研究的目的是:(1)阐明比赛中精神丧失的构成要素和机制,以及预防精神丧失的方法;(2)确定预防精神丧失的因素。我们采访了18名运动员,并通过创建标签和分类来分析他们的采访记录。我们将每个转录本的文本分成文本段(标签),其中包含有关LOS或预防LOS的方法的信息。然后,我们收集具有相似含义的标签,并标记标签簇(类别),以简要表示主题(Côté et al., 1993)。结果表明,学生的注意力缺失现象有以下三个阶段:(1)注意力缺失的原因(如游戏情境、消极情绪);(2)注意力缺失的条件(如注意力不集中、失去斗志、消极游戏情境);(3)游戏后的反应(如不良结果)。预防LOS现象有以下五个阶段:(1)差点失去注意力的原因(如游戏情境、消极情绪);(2)差点失去注意力的条件(如注意力不集中、失去战斗意志);(3)防止失去注意力的机会(如他人的积极言行、加强战斗);(4)防止失去注意力后的条件(如成绩提高、积极情绪的出现);(5)游戏后的反应(如对游戏的评价)。此外,对这些现象的比较表明,在比赛前高水平的动机、他人积极的言语和行为、继续战斗、重新构建自己的思想、改善比赛环境和保持耐力可能会阻止LOS。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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