Interaction by Hand-Tracking in a Virtual Reality Environment

Mateus C. L. de Castro, J. Xavier, Paulo F. F. Rosa, J. Oliveira
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引用次数: 1

Abstract

This article describes the elaboration of a low-cost system that allows user interaction with VR environments modeled in Unity and viewed through Google Cardboard. The proposed system divides the processing in a client-server architecture in which the VR experience is executed on the client, while it sends pictures captured from the mobile device inside the Card Board to the server. This server processes the hand pose information and sends it to the client.
虚拟现实环境中手部跟踪的交互
这篇文章描述了一个低成本的系统,它允许用户在Unity中与VR环境进行交互,并通过Google Cardboard进行查看。所提出的系统将处理划分为客户端-服务器架构,其中VR体验在客户端执行,而它将从卡板内部的移动设备捕获的图片发送到服务器。该服务器处理手部姿势信息并将其发送给客户端。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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