{"title":"The Spatial Equalizer","authors":"Yang-Hann Kim","doi":"10.1109/ICTC.2014.6983349","DOIUrl":null,"url":null,"abstract":"Complete reproduction of spatial impression of sound is what human beings have dreamed to have. It is interesting, however, 3-D sound cannot be scientifically well defined. The sensation of 3-D sound can vary with listeners and reproduction environments. To tackle this problem, an interface that can implement the desired 3-D sound in space and time by the listener is proposed. The interface, called “Spatial Equalizer”, controls the sound field using a point or multiple points related with the location of the virtual sound source. The user controls the points and listens to the sound until it is satisfactory.","PeriodicalId":299228,"journal":{"name":"2014 International Conference on Information and Communication Technology Convergence (ICTC)","volume":"365 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Information and Communication Technology Convergence (ICTC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTC.2014.6983349","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Complete reproduction of spatial impression of sound is what human beings have dreamed to have. It is interesting, however, 3-D sound cannot be scientifically well defined. The sensation of 3-D sound can vary with listeners and reproduction environments. To tackle this problem, an interface that can implement the desired 3-D sound in space and time by the listener is proposed. The interface, called “Spatial Equalizer”, controls the sound field using a point or multiple points related with the location of the virtual sound source. The user controls the points and listens to the sound until it is satisfactory.