Introduction to Programming using Interactive Learning

Stephan Krusche, Jonnathan Berrezueta-Guzman
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Abstract

Interactive learning has been highly successful in computer science education, leading to improved planning and execution of programming courses. This is accomplished through the amalgamation of exercises equipped with real-time feedback mechanisms, fostering an environment conducive to iterative performance enhancement. Communication portals facilitate knowledge sharing between students and instructors, while computer-based exams alleviate the instructors’ workload.This paper focuses on the implementation of interactive learning in a programming course for first-year computer science students. The course, attended by an aggregate of 70 students, predominantly inexperienced in programming, is detailed, along with the digital resources employed during its development, implementation, and evaluation. This paper contributes to demonstrating the effectiveness of this methodology which showcase promising outcomes in a performance comparison between two courses with varying student numbers. The propitious outcomes emanating from this analysis undergird the proposition for extending this interactive learning methodology to a broader spectrum of computer science curricular offerings.
使用交互式学习的编程入门
交互式学习在计算机科学教育中非常成功,它改进了编程课程的计划和执行。这是通过结合配备实时反馈机制的练习来实现的,营造有利于迭代性能增强的环境。通信门户促进了学生和教师之间的知识共享,而基于计算机的考试减轻了教师的工作量。本文的重点是在计算机科学一年级学生的编程课程中实现交互式学习。该课程共有70名学生参加,主要是没有编程经验的学生,课程详细介绍了在开发、实施和评估过程中使用的数字资源。本文有助于证明这种方法的有效性,该方法在两门学生人数不同的课程之间的表现比较中展示了有希望的结果。从这一分析中产生的有利结果巩固了将这种互动学习方法扩展到更广泛的计算机科学课程的主张。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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