Smartphone learning for Kids edutainment

E. Zigh, Ayoub Elhoucine, Abderrahmane Mallek, M. Kadiri, Kouninef Belkacem, T. Ensari
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引用次数: 2

Abstract

Learning should be the preparation of young students (kids) for new ways of thinking: ways that involve creativity, critical analysis, problem solving and decision-making. We propose in this article, a smartphone learning approach using a designed robot car for children. It is a package that could been introduced for kids edutainment in Algeria. In order to be exploited outside Algeria, a software part could been modified according to the educational need of other kids around the world. A designed package includes an android application and a robot car. This last is remotes controlled via a smartphone application. This software part consists into three edutainment games quiz related to three levels respectively. Therefore, the further kid moves into the game, the more control he has over the robot car. A child is enjoying his educational toy and learning in attractive context at the same time. The remote control results are validated, using hardware prototype.
儿童智能手机学习寓教于乐
学习应该是为年轻学生(孩子)准备新的思维方式:包括创造力、批判性分析、解决问题和决策的方式。在这篇文章中,我们提出了一种智能手机学习方法,使用设计的儿童机器人汽车。这是一个可以引入阿尔及利亚儿童教育娱乐的一揽子计划。为了在阿尔及利亚以外的地区使用,软件部分可以根据世界各地其他孩子的教育需求进行修改。设计的软件包包括一个安卓应用程序和一辆机器人汽车。最后一个是通过智能手机应用程序远程控制。本软件部分由三个寓教于乐的游戏组成,分别涉及三个层次。因此,孩子越深入游戏,他对机器人汽车的控制权就越大。孩子在享受他的教育玩具的同时,也在有吸引力的环境中学习。利用硬件样机对远程控制结果进行了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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