Ranking Crossing Scenario Complexity for eHMIs Testing: A Virtual Reality Study

Elena Fratini, R. Welsh, P. Thomas
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Abstract

External human–machine interfaces (eHMIs) have the potential to benefit AV–pedestrian interactions. The majority of studies investigating eHMIs have used relatively simple traffic environments, i.e., a single pedestrian crossing in front of a single eHMI on a one-lane straight road. While this approach has proved to be efficient in providing an initial understanding of how pedestrians respond to eHMIs, it over-simplifies interactions which will be substantially more complex in real-life circumstances. A process is illustrated in a small-scale study (N = 10) to rank different crossing scenarios by level of complexity. Traffic scenarios were first developed for varying traffic density, visual complexity of the road scene, road geometry, weather and visibility conditions, and presence of distractions. These factors have been previously shown to increase difficulty and riskiness of the crossing task. The scenarios were then tested in a motion-based, virtual reality environment. Pedestrians’ perceived workload and objective crossing behaviour were measured as indirect indicators of the level of complexity of the crossing scenario. Sense of presence and simulator sickness were also recorded as a measure of the ecological validity of the virtual environment. The results indicated that some crossing scenarios were more taxing for pedestrians than others, such as those with road geometries where traffic approached from multiple directions. Further, the presence scores showed that the virtual environments experienced were found to be realistic. This paper concludes by proposing a “complex” environment to test eHMIs under more challenging crossing circumstances.
eHMIs测试的跨场景复杂度排序:虚拟现实研究
外部人机界面(eHMIs)有可能有利于自动驾驶汽车与行人的互动。大多数调查eHMI的研究都使用了相对简单的交通环境,即在单车道直道上,单个eHMI前面有一个人行天桥。虽然这种方法已被证明在初步了解行人对ehmi的反应方面是有效的,但它过于简化了在现实环境中更为复杂的互动。在一个小规模的研究(N = 10)中说明了一个过程,根据复杂程度对不同的交叉场景进行排名。交通场景最初是针对不同的交通密度、道路场景的视觉复杂性、道路几何形状、天气和能见度条件以及干扰的存在而开发的。这些因素之前已经被证明会增加穿越任务的难度和风险。然后在基于动作的虚拟现实环境中对这些场景进行测试。行人的感知工作量和客观过马路行为是衡量过马路场景复杂程度的间接指标。存在感和模拟器病也被记录下来,作为虚拟环境生态有效性的衡量标准。研究结果表明,对于行人来说,一些穿越场景比其他场景更费力,比如那些交通来自多个方向的道路几何形状。此外,在场得分表明,所经历的虚拟环境被认为是真实的。最后,本文提出了一个“复杂”的环境来测试eHMIs在更具挑战性的交叉环境下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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