Evaluating Perceptual Predictions based on Movement Primitive Models in VR- and Online-Experiments

Benjamin Knopp, Dmytro Velychko, Johannes Dreibrodt, Alexander C. Schütz, Dominik M. Endres
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引用次数: 2

Abstract

We investigate the role of prediction in biological movement perception by comparing different representations of human movement in a virtual reality (VR) and online experiment. Predicting movement enables quick and appropriate action by both humans and artificial agents in many situations, e.g. when the interception of objects is important. We use different predictive movement primitive (MP) models to probe the visual system for the employed prediction mechanism. We hypothesize that MP-models, originally devised to address the degrees-of-freedom (DOF) problem in motor production, might be used for perception as well. In our study we consider object passing movements. Our paradigm is a predictive task, where participants need to discriminate movement continuations generated by MP models from the ground truth of the natural continuation. This experiment was conducted first in VR, and later on continued as online experiment. We found that results transfer from the controlled and immersive VR setting with movements rendered as realistic avatars to a simple and COVID-19 safe online setting with movements rendered as stick figures. In the online setting we further investigate the effect of different occlusion timings. We found that contact events during the movement might provide segmentation points that render the lead-in movement independent of the continuation and thereby make perceptual predictions much harder for subjects. We compare different MP-models by their capability to produce perceptually believable movement continuations and their usefulness to predict this perceptual naturalness. Our research might provide useful insight for application in computer animation, by showing how movements can be continued without violating the expectation of the user. Our results also contribute towards an efficient method of animating avatars by combining simple movements into complex movement sequences.
在VR和在线实验中评估基于运动原语模型的感知预测
我们通过比较虚拟现实(VR)和在线实验中人类运动的不同表征来研究预测在生物运动感知中的作用。预测运动使人类和人工智能在许多情况下都能采取快速和适当的行动,例如,当拦截物体很重要时。我们使用不同的预测运动原语模型来探讨视觉系统的预测机制。我们假设最初设计用于解决电机生产中的自由度(DOF)问题的mp模型也可以用于感知。在我们的研究中,我们考虑物体的传递运动。我们的范例是一个预测任务,参与者需要区分由MP模型生成的运动延续和自然延续的基础真理。这个实验首先在虚拟现实中进行,之后继续作为在线实验进行。我们发现,结果从受控制的沉浸式VR设置(动作呈现为逼真的化身)转移到简单的COVID-19安全在线设置(动作呈现为简笔画)。在在线环境中,我们进一步研究了不同遮挡时间的影响。我们发现,运动过程中的接触事件可能会提供分割点,使引入运动独立于延续,从而使受试者的感知预测更加困难。我们比较了不同的mp模型,通过它们产生感知可信的运动延续的能力和它们预测这种感知自然性的有用性。我们的研究可能为计算机动画的应用提供有用的见解,通过展示如何在不违反用户期望的情况下继续运动。我们的研究结果也有助于通过将简单的动作组合成复杂的动作序列来实现有效的动画化方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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