C. Go, Edvard G. Leis, Mark Jonelle D. Quiambao, M. Samonte, Gloren S. Fuentes, Cristina A. Pascua
{"title":"Think+: Using Virtual Reality Therapy Game Mobile Application for Treating Phobia","authors":"C. Go, Edvard G. Leis, Mark Jonelle D. Quiambao, M. Samonte, Gloren S. Fuentes, Cristina A. Pascua","doi":"10.1145/3404709.3404742","DOIUrl":null,"url":null,"abstract":"The main purpose of Think+ is to provide both psychiatrists and common people alike to help treat phobias without the need of complex treatment procedures. Using a virtual environment, the app intends to help provide an experience for a user to give the players a chance to get over their fears without having to go through the burden of multiple therapies. Given that people with phobias do not see a doctor or psychiatrist as often as they should, people are always feeling threatened whenever they come in contact with what caused their fear in the first place, which is sometimes inevitable. The study focus on most common phobias with the use of Virtual Reality Technology that will assist psychologists and psychiatrists in treating phobias. The developed virtual reality system is fully functional and technically assessed to meet the requirements of its intended use. Based from the Psychologists, Psychiatrist and experts' user acceptance testing done, the developed system is equipped with requirements intended for patients with phobia. The application is working properly according to its purpose and is suited to be used for patients' for phobia exposure and interaction in a virtual reality environment.","PeriodicalId":149643,"journal":{"name":"Proceedings of the 6th International Conference on Frontiers of Educational Technologies","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Frontiers of Educational Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3404709.3404742","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The main purpose of Think+ is to provide both psychiatrists and common people alike to help treat phobias without the need of complex treatment procedures. Using a virtual environment, the app intends to help provide an experience for a user to give the players a chance to get over their fears without having to go through the burden of multiple therapies. Given that people with phobias do not see a doctor or psychiatrist as often as they should, people are always feeling threatened whenever they come in contact with what caused their fear in the first place, which is sometimes inevitable. The study focus on most common phobias with the use of Virtual Reality Technology that will assist psychologists and psychiatrists in treating phobias. The developed virtual reality system is fully functional and technically assessed to meet the requirements of its intended use. Based from the Psychologists, Psychiatrist and experts' user acceptance testing done, the developed system is equipped with requirements intended for patients with phobia. The application is working properly according to its purpose and is suited to be used for patients' for phobia exposure and interaction in a virtual reality environment.