Rendering interactive holographic images

M. Lucente, Tinsley A. Galyean
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引用次数: 154

Abstract

We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render holograms on a conventional computer graphics workstation. The framebuffer system supplied signals directly to a real-time holographic (“holovideo”) display. We developed an efficient algorithm for computing an image-plane stereogram, a type of hologram that allowed for several computational simplifications. The rendering algorithm generated the holographic pattern by compositing a sequence of view images that were rendered using a recentering shear-camera geometry. Computational efficiencies of our rendering method allowed the workstation to calculate a 6-megabyte holographic pattern in under 2 seconds, over 100 times faster than traditional computing methods. Data-transfer time was negligible. Holovideo displays are ideal for numerous 3-D visualization applications, and promise to provide 3-D images with extreme realism. Although the focus of this work was on fast computation for holovideo, the computed holograms can be displayed using other holographic media. We present our method for generating holographic patterns, preceded by a background section containing an introduction to optical and computational holography and holographic displays.
绘制交互式全息图像
我们提出了一种以交互速度生成三维全息图像的计算全息图案的方法。我们使用这种方法在传统的计算机图形工作站上渲染全息图。帧缓冲系统直接向实时全息(“全息视频”)显示器提供信号。我们开发了一个有效的算法来计算像平面立体图,一种全息图,允许几个计算简化。渲染算法通过合成一系列视图图像来生成全息图案,这些视图图像使用重新进入的剪切相机几何图形进行渲染。我们的渲染方法的计算效率使工作站在2秒内计算出6兆字节的全息图案,比传统计算方法快100倍以上。数据传输时间可以忽略不计。全息视频显示器是众多3d可视化应用的理想选择,并有望提供具有极端真实感的3d图像。虽然这项工作的重点是全息视频的快速计算,但计算出的全息图可以使用其他全息媒体显示。我们提出了我们的方法来产生全息图案,之前的背景部分包含介绍光学和计算全息和全息显示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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