On the Prevalence of Framing Effects Across Subject-Pools in a Two-Person Cooperation Game

Sebastian J. Goerg, G. Walkowitz
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引用次数: 55

Abstract

In this experimental study, involving subjects from Abu-Dis (West Bank), Chengdu (China), Helsinki (Finland), and Jerusalem (Israel), we test for a presentation bias in a two-person cooperation game. In the positive frame of the game, a transfer creates a positive externality for the opposite player, and in the negative frame, a negative one. Subjects in Abu-Dis and Chengdu show a substantially higher cooperation level in the positive externality treatment. In Helsinki and Jerusalem, no framing effect is observed. These findings are also reflected in associated first-order beliefs. We argue that comparisons across subject-pools might lead to only partially meaningful and opposed conclusions if only one treatment condition is evaluated. We therefore suggest a complementary application and consideration of different presentations of identical decision problems within (cross-cultural) research on subject-pool differences.
二人合作博弈中框架效应的普遍性研究
在这项实验研究中,涉及来自阿布迪斯(西岸)、成都(中国)、赫尔辛基(芬兰)和耶路撒冷(以色列)的受试者,我们测试了两人合作游戏中的呈现偏见。在游戏的积极框架中,转移为对方玩家创造了积极的外部性,而在消极框架中,则是消极的外部性。Abu-Dis和成都的被试在正外部性处理上的合作水平明显较高。在赫尔辛基和耶路撒冷,没有观察到框架效应。这些发现也反映在相关的一阶信念中。我们认为,如果只评估一种治疗条件,跨主题池的比较可能只会得出部分有意义和相反的结论。因此,我们建议在主题池差异的(跨文化)研究中补充应用和考虑相同决策问题的不同表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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