The Practice and Exploration of Scratch Programming Instruction in Elementary School Based on Game Design

Yang Huansong, Wu Jia’en, Shen Mengting
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引用次数: 1

Abstract

With the proposal of quality-oriented education, Scratch programming teaching in elementary schools is of great importance to the growth and development of students. The visual interface, building block programming, and easy-to-use features of Scratch are suitable for teaching elementary school students, which can also better cultivate students’ analytical problem-solving skills and enhance their logical thinking. However, only a part of schools and students are currently learning this programming, and it is not popular enough yet. Moreover, if the teaching is mainly based on the teacher’s explanation, it will be boring. Therefore, there is a need to explore the teaching based on game design and combine teaching with fun, so that learning can become a more acceptable “game” for students, making the classroom atmosphere more active and improving the teaching quality of the classroom.
基于游戏设计的小学Scratch编程教学的实践与探索
随着素质教育的提出,小学Scratch编程教学对学生的成长和发展具有重要意义。Scratch的可视化界面、积木式编程、易于使用等特点适合于小学教学,也能更好地培养学生分析解决问题的能力,增强学生的逻辑思维能力。然而,目前只有一部分学校和学生在学习这种编程,而且还不够普及。此外,如果教学主要是基于老师的解释,这将是无聊的。因此,有必要探索基于游戏设计的教学,将教学与乐趣结合起来,使学习成为学生更容易接受的“游戏”,使课堂气氛更加活跃,提高课堂教学质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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