Chapter 10: Experimental Evaluation of Graphics Algorithms

B. Chalk, S. Dalal, F. Dévai, M. Rahman
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Abstract

Performance evaluation techniques for fundamental graphics algorithms and for algorithms to be used in multimedia and embedded systems are investigated. Models of computation considering only arithmetic and logic operations taken on input data are regarded as inadequate for processors with instruction-level parallelism. For experimental evaluation of graphics algorithms clock-cycle counting is found more accurate than elapsed-time functions provided by system software. Some difficulties and anomalies with clock-cycle counting on Pentium processors are also reported. An evaluation technique based on best sustained performance is proposed. The paper concludes that it may not even be possible to tell the exact number of clock cycles taken by operations of processors based on asynchronous circuits.
第十章:图形算法的实验评价
研究了基本图形算法和用于多媒体和嵌入式系统的算法的性能评估技术。对于具有指令级并行性的处理器来说,只考虑输入数据的算术和逻辑运算的计算模型被认为是不够的。对于图形算法的实验评价,发现时钟周期计数比系统软件提供的经过时间函数更准确。本文还报道了在奔腾处理器上进行时钟周期计数的一些困难和异常。提出了一种基于最佳持续性能的评价方法。论文的结论是,甚至不可能告诉基于异步电路的处理器操作所花费的时钟周期的确切数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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