The evolution of an artificial compound eye by using adaptive hardware

L. Lichtensteiger, R. Salomon
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引用次数: 20

Abstract

Object avoidance is a fundamental task of autonomous, mobile robots. For this task, the pertinent literature proposes various architectures, which vary from simple Braitenberg vehicles to camera-lens systems inspired by the compound eyes of insects. Due to certain hardware limitations, existing research resorts to prespecified sensor systems that remain fixed during all experiments and does modifications only in the software components of the controllers. By contrast, this paper is about the direct evolution of an artificial compound eye in hardware. The hardware consists of a particular robot that is able to autonomously modify the angular positions of 16 light sensors. Even though first experiments have been successful in evolving some solutions by means of evolutionary algorithms, they have also indicated that systematic comparisons between different evolutionary algorithms and codings schemes are required in order to speed up the evolutionary process. This paper summarizes some comparative simulation studies and validates their achievements on a physical robot. It turns out that these simulation studies can help to drastically improve the evolution of the eye's morphology with respect to both convergence speed and robustness if certain critical simulation parameters (e.g., noise level) are adopted from the physical robot.
基于自适应硬件的人工复眼的进化
物体回避是自主移动机器人的基本任务。为了完成这项任务,相关文献提出了各种架构,从简单的布赖滕贝格飞行器到受昆虫复眼启发的相机镜头系统。由于某些硬件的限制,现有的研究采用预先指定的传感器系统,在所有实验中保持固定,只对控制器的软件组件进行修改。相比之下,本文是关于人工复眼在硬件上的直接进化。硬件由一个特殊的机器人组成,它能够自主地修改16个光传感器的角度位置。尽管第一次实验已经成功地通过进化算法进化出了一些解决方案,但它们也表明,为了加快进化过程,需要对不同的进化算法和编码方案进行系统的比较。本文总结了一些对比仿真研究,并在实体机器人上对其成果进行了验证。事实证明,如果采用物理机器人的某些关键仿真参数(例如噪声水平),这些仿真研究可以帮助在收敛速度和鲁棒性方面大大提高眼睛形态的进化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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