Pengembangan Media Ular Tangga Mata Pelajaran Matematika Kelas III Sekolah Dasar

Aprilia Sindi Fadila, Friendha Yuanta, Diah Yovita Suryarini
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引用次数: 1

Abstract

The purpose of this writer is to develop snake ladder imedia in ithe addition iand subtraction material iof grade III students at SD Darul Ulum Surabaya and iis isuitable for use iin ithe ilearning iprocess. The author's design will modify the snakes and ladders game into a learning medium that will be adjusted through teaching materials along with the competencies to be provided. This snake ladder media approach will be centered on students and students will be more active in using learning media. The imethod iused iin this development is the ADDIE learning design model (Analysis, Planning, development, Implementation, and Evaluation). ADDIE model is one model that can guide students to plan the learning process actively. This snake and ladder media only received validation from media and material experts, the writer did not implement it in school because of the covid-19 virus pandemic. By. Therefore, ibased ion ithe iresults iof ithe validation iof this development, a ipercentage iof 80% of media iexperts iwas iincluded iin ithe category of quite feasible and a percentage of 100% of material experts was included in the appropriate icategory so that the snake ladder of mathematics learning material for addition and subtraction of grade III SD Darul Ulum was declared suitable ifor iuse iin learning process. Keywords: development of ilearning imedia, ladder isnake imedia, mathematics. 
媒介发展蛇与三年级数学课
本文作者的目的是开发蛇梯媒体在SD Darul Ulum Surabaya三年级学生的加减法教材中,适合在学习过程中使用。作者的设计将把蛇梯游戏修改成一种学习媒介,通过教材和提供的能力进行调整。这种以学生为中心的蛇梯式媒体方法,学生将更加积极地使用学习媒体。在此开发中使用的方法是ADDIE学习设计模型(分析、计划、开发、实施和评估)。ADDIE模式是一种能够引导学生主动规划学习过程的模式。这种蛇梯媒体只得到了媒体和材料专家的验证,由于covid-19病毒大流行,作者没有在学校实施。通过。因此,根据本开发的验证结果,80%的媒体专家中有1%被纳入相当可行的类别,100%的材料专家被纳入适当的类别,从而宣布三级SD Darul Ulum的数学加减法学习材料蛇梯适合在学习过程中使用。关键词:学习网络媒体的发展,梯形网络媒体,数学。
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