The role of flash mathematics learning media in mathematics learning at Darur Rahmah Middle School

Kustiyowati Kustiyowati
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Abstract

Learning Media is a learning tool that is used by someone with the aim of facilitating the delivery of information in learning. This is very helpful for teachers in their teaching and can be a solution to eliminating boredom when students are happy during learning activities. Flash media is a program that produces interactive and animated media that can combine images, audio, and video and give an effect that makes it interesting for students. This study aims to determine the effectiveness of flash learning media in learning mathematics at Class VII Junior High School, Darur Rahmah, Jember Regency. The method uses descriptive language by examining the teacher's ability to manage learning, responses, activities, and student learning outcomes. Based on the results of the analysis related to the effectiveness of flash learning media in mathematics learning at Darur Rahmah Junior High School, it can be concluded that (1) The ability of teachers to manage mathematics learning using flash media is categorized as very good; (2) Student activity is categorized as good with a percentage of student activity of 81.4%; (3) Student response to positive mathematics learning with a percentage of 94.29%; and (4) student learning outcomes meet the criteria of classical completeness with students completing 85.2%. Thus, the role of flash media in learning mathematics for class VII at SMP Darur Rahmah can be said to be effective.
flash数学学习媒体在Darur Rahmah中学数学学习中的作用
学习媒体是一种学习工具,人们使用它的目的是促进学习中信息的传递。这对教师的教学非常有帮助,当学生在学习活动中感到快乐时,这可以成为消除无聊的解决方案。Flash media是一个程序,它可以生成交互式和动画媒体,可以将图像、音频和视频结合起来,并产生使学生感兴趣的效果。本研究旨在探讨flash学习媒体对初七班学生数学学习的效果。该方法通过考察教师管理学习、反应、活动和学生学习成果的能力,使用描述性语言。根据对Darur Rahmah初中数学学习中flash学习媒体有效性的相关分析结果,可以得出以下结论:(1)教师使用flash学习媒体管理数学学习的能力为非常好;(2)学生活动为良好,学生活动比例为81.4%;(3)学生对积极数学学习的反应为94.29%;(4)学生的学习成果达到经典完备性标准,学生完成度为85.2%。因此,flash媒体在SMP Darur Rahmah七年级数学学习中的作用可以说是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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