{"title":"The Learning Task Within Serious Games Simulation: Theoretical Model of Interactive Scenarisation","authors":"Kamal Azmi, A. Laraqui, Faouzi Boussedra","doi":"10.1109/ISACS48493.2019.9068895","DOIUrl":null,"url":null,"abstract":"The new purpose of the “teacher/accompanying person” at Hassan Ist University is to accompany the learner to be auto-effective regarding learning and communication according to his project of learning. The classic modes of teaching and the classic methodologies of researches on this topic are outdated. The present article so tells our experience in a contextualized way, our methodological repositioning before explaining the steps of a theoretical model which re-configures the phase of the production to favor an accompaniment stimulating the auto-efficacy of the learner. The Training Games and Simulation environment is a better solution for this circumstance. The scenarisation tasks in this type of game is a major issue for the development of self-efficacy; and that will be the goal of this communication.","PeriodicalId":312521,"journal":{"name":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISACS48493.2019.9068895","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The new purpose of the “teacher/accompanying person” at Hassan Ist University is to accompany the learner to be auto-effective regarding learning and communication according to his project of learning. The classic modes of teaching and the classic methodologies of researches on this topic are outdated. The present article so tells our experience in a contextualized way, our methodological repositioning before explaining the steps of a theoretical model which re-configures the phase of the production to favor an accompaniment stimulating the auto-efficacy of the learner. The Training Games and Simulation environment is a better solution for this circumstance. The scenarisation tasks in this type of game is a major issue for the development of self-efficacy; and that will be the goal of this communication.