The Learning Task Within Serious Games Simulation: Theoretical Model of Interactive Scenarisation

Kamal Azmi, A. Laraqui, Faouzi Boussedra
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引用次数: 0

Abstract

The new purpose of the “teacher/accompanying person” at Hassan Ist University is to accompany the learner to be auto-effective regarding learning and communication according to his project of learning. The classic modes of teaching and the classic methodologies of researches on this topic are outdated. The present article so tells our experience in a contextualized way, our methodological repositioning before explaining the steps of a theoretical model which re-configures the phase of the production to favor an accompaniment stimulating the auto-efficacy of the learner. The Training Games and Simulation environment is a better solution for this circumstance. The scenarisation tasks in this type of game is a major issue for the development of self-efficacy; and that will be the goal of this communication.
严肃游戏模拟中的学习任务:互动场景化的理论模型
哈桑伊斯特大学的“老师/陪伴人”的新目的是陪伴学习者根据自己的学习计划在学习和交流方面自动有效。经典的教学模式和经典的研究方法已经过时。本文以情境化的方式讲述了我们的经验,在解释理论模型的步骤之前,我们对方法进行了重新定位,该模型重新配置了生产阶段,以支持刺激学习者自我效能的伴奏。对于这种情况,训练游戏和模拟环境是更好的解决方案。这类游戏中的情景化任务是自我效能感发展的主要问题;这将是这次交流的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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