The psychometric properties of the Turkish version of the Internet Gaming Disorder Scale

C. Evren, E. Dalbudak, M. Topçu, N. Kutlu, B. Evren
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引用次数: 11

Abstract

The psychometric properties of the Turkish version of the Internet Gaming Disorder Scale Objective: The main aim of the current study was to test the psychometric properties of the Internet Gaming Disorder Scale (IGDS), both the long (27-item) and short (9-item) polytomous versions, which are survey instruments that measure Internet gaming disorder (IGD) on the basis of the 9 criteria from the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Method: Participants were evaluated by applying the 27-item IGDS and the Young’s Internet Addiction TestShort Form (YIAT-SF). The psychometric properties of the IGDS were tested through an online survey completed by volunteers who are university students in Ankara, active Internet game players, as well as individuals who are in the e-mail database of an Istanbul-based company which organizes e-sports tournaments. Results: A single component on the nine-item IGDS reached the criterion of an Eigenvalue greater than one (5.926), and the variance accounted for by this component was 65.85%. Confirmatory factor analyses demonstrated that the structural validity (i.e., the dimensional structure) of the nine-item IGDS was satisfactory. This short version of the scale was also reliable (i.e., internally consistent with Cronbach’s α of 0.931) demonstrating good criterion-related validity, as indicated by positive correlations with time spent playing games, and the YIATSF score. Correlation between the 27-item IGDS and the nine-item IGDS was very high (n=457; r=0.988, p<0.001). Test-retest correlation for both the 27-item IGDS (n=261, r=0.759) and nine-item IGDS (n=261, r=0.756) were high. When the DSM-5 threshold for diagnosis (experiencing 5 or more criteria) was applied, the prevalence of disordered gamers ranged between 3.9% and 9.2%, according to the cutoff point chosen for each item. Conclusion: The results of the validity and reliability testing of the Turkish version of the nine-item IGDS were found to be similar to the findings of the original scale. These findings support the Turkish versions of the nineitem IGDS, which measure a unidimensional construct as being valid and reliable IGD screening instrument in determining IGD which can become problematic among young adults and also for the purposes of early diagnosis and use in other relevant research.
土耳其版网络游戏障碍量表的心理测量特征
目的:当前研究的主要目的是测试网络游戏障碍量表(IGDS)的心理测量特性,包括长(27项)和短(9项)多分式版本,这是根据《精神障碍诊断与统计手册》(DSM-5)第5版的9个标准测量网络游戏障碍(IGD)的调查工具。方法:采用青少年网络成瘾量表(IGDS)和青少年网络成瘾量表(yat - sf)对被试进行评估。IGDS的心理测量特性是通过一项在线调查来测试的,调查对象包括安卡拉的大学生、活跃的网络游戏玩家,以及伊斯坦布尔一家组织电子竞技比赛的公司的电子邮件数据库中的个人。结果:9项IGDS的单分量达到特征值大于1的标准(5.926),该分量占方差为65.85%。验证性因子分析表明,九项IGDS的结构效度(即维度结构)是令人满意的。这个简短版本的量表也是可靠的(即,内部与Cronbach 's α 0.931一致),显示出良好的标准相关效度,与玩游戏的时间和YIATSF分数呈正相关。27项IGDS与9项IGDS的相关性非常高(n=457;r = 0.988, p < 0.001)。27项IGDS (n=261, r=0.759)和9项IGDS (n=261, r=0.756)的重测相关性均较高。当应用DSM-5的诊断阈值(经历5个或更多标准)时,根据每个项目选择的截止点,紊乱游戏玩家的患病率在3.9%至9.2%之间。结论:土耳其版九项IGDS量表的效度和信度检验结果与原量表相似。这些发现支持了土耳其版本的9项IGDS,它测量了一个单维结构,作为有效和可靠的IGD筛查工具,用于确定年轻人中可能出现问题的IGD,也用于早期诊断和其他相关研究。
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