The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients

Xin Tong, Servet Ulas, Weina Jin, D. Gromala, Chris D. Shaw
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引用次数: 10

Abstract

Chronic Pain (CP) has been identified as a complex medical condition, one that is difficult for sufferers to articulate and for others to discern. This may interfere with the ability of a patient's family, friends and healthcare practitioners to understand what it is like to live with CP, or to even believe it exists. A reluctance by or ability of others to believe a CP patient may in turn exacerbate pain and sequelae common in CP, such as depression, frustration, stigma or social isolation. The goal of this research is to help foster empathy of what CP patients experience by designing and evaluating a body-sensing video game titled AS IF. In this game, players "inhabit" a virtual body or avatar of a CP patient. The virtual body simulates physical limitations and displays red areas meant to indicate painful areas. A pilot study with 15 participants was conducted. Results show that while not every aspect of the game proved successful, players had a significant increase in their willingness to help patients. This research demonstrates an approach that may help foster empathy towards CP patients through an embodied game simulation, and has design implications for future research and gameplay explorations.
一种身体感应电子游戏的设计与评估,以培养对慢性疼痛患者的同理心
慢性疼痛(CP)被认为是一种复杂的医疗状况,患者很难表达出来,其他人也很难辨别。这可能会干扰患者的家人、朋友和医疗保健从业人员理解患有CP是什么感觉,甚至相信它的存在。他人不愿相信或无法相信CP患者,可能反过来加剧CP常见的疼痛和后遗症,如抑郁、沮丧、耻辱或社会孤立。这项研究的目的是通过设计和评估一个名为AS IF的身体感应电子游戏来帮助培养对CP患者所经历的同理心。在这个游戏中,玩家“居住”在一个虚拟的身体或CP病人的化身中。虚拟身体模拟身体限制,并显示红色区域,表示疼痛区域。进行了一项有15名参与者的试点研究。结果显示,虽然并非游戏的每个方面都证明是成功的,但玩家帮助病人的意愿显著增加。该研究展示了一种方法,可以通过具身游戏模拟来帮助培养对CP患者的同理心,并对未来的研究和游戏玩法探索具有设计意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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