Automatic player detection and recognition in images using AdaBoost

Z. Mahmood, T. Ali, S. Khattak
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引用次数: 24

Abstract

In this work we developed an augmented reality sports broadcasting application for enhanced end-user experience. The proposed system consists of three major steps. In the first step each player is detected using AdaBoost Algorithm. In second step, same algorithm is used to detect face in each player image. In third step, a robust face recognition algorithm is applied to match face of each player with an online database of players face images which also stores statistics of each player. The application can be used to show the users the statistics of players captured in still image using camera or smart phone. Useful statistics can be name of the player, height, age, sports record etc in specific game. For player and subsequent face detection we use Haar-like features and AdaBoost algorithm for both feature selection and classification. The employed face recognition system uses AdaBoost algorithm with Liner Discriminant Analysis as a week learner for feature selection in LDA subspace while classification is performed using a classic nearest center classifier. Detailed experimental results are shown on general player face database as well as on real baseball game images containing different number of players at various poses and lighting conditions.
使用AdaBoost在图像中自动检测和识别播放器
在这项工作中,我们开发了一个增强现实体育广播应用程序,以增强最终用户体验。拟议的系统包括三个主要步骤。在第一步,每个球员被检测使用AdaBoost算法。第二步,使用相同的算法对每个球员图像进行人脸检测。第三步,应用鲁棒人脸识别算法将每个球员的人脸与在线球员人脸图像数据库进行匹配,该数据库还存储了每个球员的统计信息。该应用程序可用于向用户展示使用相机或智能手机捕获的静止图像中的球员统计数据。有用的统计数据可以是球员的名字,身高,年龄,在特定比赛中的运动记录等。对于球员和随后的人脸检测,我们使用haar类特征和AdaBoost算法进行特征选择和分类。所采用的人脸识别系统使用AdaBoost算法和线性判别分析作为LDA子空间特征选择的周学习器,使用经典的最近中心分类器进行分类。在普通球员人脸数据库上以及在不同姿态和光照条件下包含不同数量球员的真实棒球比赛图像上给出了详细的实验结果。
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