Player Trajectory Reconstruction from Broadcast Basketball Video

Liang-Hua Chen, Hsin-Wen Chang, Hsiang-An Hsiao
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引用次数: 3

Abstract

To increase the performance of sport team, the tactics analysis of team from game video is essential. Trajectories of the players are the most useful cues in a sport video for tactics analysis. In this paper, we propose a technique to reconstruct the trajectories of players from broadcast basketball videos. We first propose a mosaic based approach to detect the boundary lines of court. Then, the locations of players are determined by the integration of shape and color visual information. A layered graph is constructed for the detected players, which includes all possible trajectories. A dynamic programming based algorithm is applied to find the trajectory of each player. Finally, the trajectories of players are displayed on a standard basketball court model by a homography transformation. In contrast to related works, our approach exploits more spatio-temporal information in video. Experimental results show that the proposed approach works well and outperforms some existing technique.
基于广播篮球视频的球员轨迹重建
为了提高运动队的比赛成绩,从比赛录像中对球队进行战术分析是必不可少的。在体育录像中,球员的运动轨迹是战术分析中最有用的线索。在本文中,我们提出了一种从广播篮球视频中重建球员轨迹的技术。我们首先提出了一种基于马赛克的方法来检测球场的边界线。然后,结合形状和颜色视觉信息确定玩家的位置。为检测到的玩家构建了一个分层图,其中包括所有可能的轨迹。采用基于动态规划的算法求解每个玩家的运动轨迹。最后,通过单应变换将运动员的运动轨迹显示在标准篮球场模型上。与相关工作相比,我们的方法利用了视频中更多的时空信息。实验结果表明,该方法具有较好的效果,并优于现有的一些技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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