Local, deformable precomputed radiance transfer

Peter-Pike J. Sloan, B. Luna, John M. Snyder
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引用次数: 165

Abstract

Precomputed radiance transfer (PRT) captures realistic lighting effects from distant, low-frequency environmental lighting but has been limited to static models or precomputed sequences. We focus on PRT for local effects such as bumps, wrinkles, or other detailed features, but extend it to arbitrarily deformable models. Our approach applies zonal harmonics (ZH) which approximate spherical functions as sums of circularly symmetric Legendre polynomials around different axes. By spatially varying both the axes and coefficients of these basis functions, we can fit to spatially varying transfer signals. Compared to the spherical harmonic (SH) basis, the ZH basis yields a more compact approximation. More important, it can be trivially rotated whereas SH rotation is expensive and unsuited for dense per-vertex or per-pixel evaluation. This property allows, for the first time, PRT to be mapped onto deforming models which re-orient the local coordinate frame. We generate ZH transfer models by fitting to PRT signals simulated on meshes or simple parametric models for thin membranes and wrinkles. We show how shading with ZH transfer can be significantly accelerated by specializing to a given lighting environment. Finally, we demonstrate real-time rendering results with soft shadows, inter-reflections, and subsurface scatter on deforming models.
局部的,可变形的预先计算的辐射传输
预计算的辐射转移(PRT)捕获现实的照明效果从远处,低频环境照明,但仅限于静态模型或预计算序列。我们专注于局部效果的PRT,如凸起、皱纹或其他细节特征,但将其扩展到任意变形的模型。我们的方法应用了带状谐波(ZH),它将球面函数近似为围绕不同轴的圆对称勒让德多项式的和。通过空间变化这些基函数的轴和系数,我们可以拟合空间变化的传递信号。与球谐基(SH)相比,ZH基产生更紧凑的近似。更重要的是,它可以简单地旋转,而SH旋转是昂贵的,不适合密集的逐顶点或逐像素计算。这个属性第一次允许将PRT映射到重新定向局部坐标框架的变形模型上。我们通过拟合在网格上模拟的PRT信号或薄膜和皱纹的简单参数模型来生成ZH传递模型。我们展示了如何通过专门针对给定的照明环境来显着加速ZH转移的阴影。最后,我们展示了在变形模型上使用软阴影、相互反射和地下散射的实时渲染结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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