CALANGOS Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the Game

V. N. L. Izidoro, L. Castro, Angelo C. Loula, C. El-Hani
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Abstract

Calangos is an educational videogame about ecology and evolution for high school students. The game is based on the fauna and flora of a desert-like field of the sand dunes in the middle São Francisco River, located inside the Caatinga biome. One of the player's goals is to manage the behavior of species of lizards that inhabit this biome, with consequences to their ecology and evolution. In this paper, we report functional aspects of the game, the features that have been developed until the present time and, mainly, the initial results concerning the game level (Level 4) in which the players will deal with the evolution of the lizards simulated in Calangos. More specifically, a simulator for Level 4 was developed and a genetic algorithm was used in order to understand what types of strategies a player may use in environments with different levels of difficulties. It was observed that favorable environments (with sufficient food and slow predators) may easily lead to an explosion in the number of lizards within the environment, hostile environments (with little food and very fast predators) lead to an extinction of lizards, no matter what strategy a player may adopt, and a balanced environment (with sufficient food and fast predators) lead to suitable survival strategies. These results are very important, from an educational point of view, because they show that there are situations in which the students will be challenged to devise survival strategies (based on an ecological and evolutionary basis) and succeed, but there will also be cases in which students will fail, no matter how good their strategy is. This failure due to hostile environments will be understood by the students if they succeeded in grasping the key concepts of ecology and evolution embodied in Calangos.
CALANGOS水平4:模拟博弈生态和进化水平的环境对参与者策略的影响
Calangos是一款针对高中生的关于生态和进化的教育电子游戏。这款游戏是基于位于Caatinga生物群系内的弗朗西斯科河中部沙丘上的沙漠般的动物和植物群。玩家的目标之一是管理栖息在这个生物群落中的各种蜥蜴的行为,并影响它们的生态和进化。在本文中,我们报告了游戏的功能方面,到目前为止已经开发的功能,主要是关于游戏关卡(第4级)的初步结果,其中玩家将处理在Calangos模拟的蜥蜴的进化。更具体地说,我们为第4级开发了一个模拟器,并使用了遗传算法来理解玩家在不同难度的环境中可能使用的策略类型。我们观察到,有利的环境(有充足的食物和速度慢的捕食者)很容易导致环境中蜥蜴数量的激增,不利的环境(食物少和速度快的捕食者)导致蜥蜴灭绝,无论玩家采取什么策略,而平衡的环境(有充足的食物和速度快的捕食者)会导致合适的生存策略。从教育的角度来看,这些结果非常重要,因为它们表明,在某些情况下,学生将面临设计生存策略(基于生态和进化基础)并取得成功的挑战,但也会有学生失败的情况,无论他们的策略有多好。如果学生们成功地掌握了卡兰戈斯所体现的生态学和进化的关键概念,他们就会理解这种由于恶劣环境造成的失败。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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