Pointer warping in heterogeneous multi-monitor environments

Hrvoje Benko, Steven K. Feiner
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引用次数: 14

Abstract

Warping the pointer across monitor bezels has previously been demonstrated to be both significantly faster and preferred to the standard mouse behavior when interacting across displays in homogeneous multi-monitor configurations. Complementing this work, we present a user study that compares the performance of four pointer-warping strategies, including a previously untested frame-memory placement strategy, in heterogeneous multi-monitor environments, where displays vary in size, resolution, and orientation. Our results show that a new frame-memory pointer warping strategy significantly improved targeting performance (up to 30% in some cases). In addition, our study showed that, when transitioning across screens, the mismatch between the visual and the device space has a significantly bigger impact on performance than the mismatch in orientation and visual size alone. For mouse operation in a highly heterogeneous multi-monitor environment, all our participants strongly preferred using pointer warping over the regular mouse behavior.
异构多监视器环境中的指针翘曲
在同质的多显示器配置中,在显示器之间进行交互时,在显示器边框上弯曲指针比标准鼠标行为要快得多。为了补充这项工作,我们提出了一项用户研究,比较了四种指针翘曲策略的性能,包括以前未经测试的帧内存放置策略,在异构多显示器环境中,显示器的大小、分辨率和方向各不相同。我们的结果表明,一种新的帧-内存指针翘曲策略显著提高了目标性能(在某些情况下高达30%)。此外,我们的研究表明,当跨屏幕过渡时,视觉和设备空间之间的不匹配比方向和视觉尺寸不匹配对性能的影响要大得多。对于在高度异构的多监视器环境中的鼠标操作,我们所有的参与者都强烈倾向于使用指针翘曲而不是常规的鼠标行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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