Structured importance sampling of environment maps

Sameer Agarwal, R. Ramamoorthi, Serge J. Belongie, H. Jensen
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引用次数: 221

Abstract

We introduce structured importance sampling, a new technique for efficiently rendering scenes illuminated by distant natural illumination given in an environment map. Our method handles occlusion, high-frequency lighting, and is significantly faster than alternative methods based on Monte Carlo sampling. We achieve this speedup as a result of several ideas. First, we present a new metric for stratifying and sampling an environment map taking into account both the illumination intensity as well as the expected variance due to occlusion within the scene. We then present a novel hierarchical stratification algorithm that uses our metric to automatically stratify the environment map into regular strata. This approach enables a number of rendering optimizations, such as pre-integrating the illumination within each stratum to eliminate noise at the cost of adding bias, and sorting the strata to reduce the number of sample rays. We have rendered several scenes illuminated by natural lighting, and our results indicate that structured importance sampling is better than the best previous Monte Carlo techniques, requiring one to two orders of magnitude fewer samples for the same image quality.
环境图的结构化重要抽样
我们介绍了结构化重要采样技术,这是一种在环境地图中有效渲染由远处自然光照照亮的场景的新技术。我们的方法处理遮挡,高频光照,并且比基于蒙特卡罗采样的替代方法要快得多。我们通过几个想法实现了这种加速。首先,我们提出了一种新的度量,用于对环境地图进行分层和采样,同时考虑光照强度以及场景中由于遮挡引起的预期方差。然后,我们提出了一种新的分层分层算法,该算法使用我们的度量将环境地图自动分层为规则层。这种方法可以实现许多渲染优化,例如在每个层内预整合照明,以增加偏差为代价消除噪声,并对层进行分类,以减少样本光线的数量。我们已经渲染了几个由自然光照亮的场景,我们的结果表明,结构化重要性采样比以前最好的蒙特卡罗技术更好,对于相同的图像质量,需要的样本数量减少了一到两个数量级。
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