Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?

N. C. Nilsson, R. Nordahl, S. Serafin
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引用次数: 5

Abstract

The first virtual reality (VR) systems have hit the shelves, and 2017 may become the year where VR finally enters the homes of consumers in a big way. By allowing users to perceive and interact in a natural manner, VR offers the promise of realistic experiences of familiar, foreign, and fantastic virtual places and events. However, should we always opt for the highest degree of fidelity when striving to provide users with realistic experiences? In this position paper, we argue that when certain components of fidelity are limited, as they will be in relation to consumer VR, then maximizing the fidelity of other components may be detrimental to the perceived realism of the user. We present three cases supporting this hypothesis, and discuss the potential implications for researchers and developers relying on commercially available VR systems.
等待最终的展示:降低的保真度会积极影响感知的真实感吗?
第一批虚拟现实(VR)系统已经上架,2017年可能成为VR最终大规模进入消费者家庭的一年。通过允许用户以自然的方式感知和互动,VR提供了熟悉的、陌生的和奇妙的虚拟场所和事件的现实体验。然而,当我们努力为用户提供真实的体验时,我们是否应该总是选择最高的保真度?在本文中,我们认为,当保真度的某些组成部分受到限制时,就像它们与消费者VR相关一样,那么最大化其他组成部分的保真度可能会损害用户感知到的真实感。我们提出了三个支持这一假设的案例,并讨论了依赖商用VR系统的研究人员和开发人员的潜在影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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