An O(mlogn) Algorithm for Computing Stuttering Equivalence and Branching Bisimulation

J. F. Groote, D. Jansen, J. Keiren, Anton Wijs
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引用次数: 43

Abstract

We provide a new algorithm to determine stuttering equivalence with time complexity O(mlogn), where n is the number of states and m is the number of transitions of a Kripke structure. This algorithm can also be used to determine branching bisimulation in O(m(log |Act| + log n)) time, where Act is the set of actions in a labeled transition system. Theoretically, our algorithm substantially improves upon existing algorithms, which all have time complexity of the form O(mn) at best. Moreover, it has better or equal space complexity. Practical results confirm these findings: they show that our algorithm can outperform existing algorithms by several orders of magnitude, especially when the Kripke structures are large. The importance of our algorithm stretches far beyond stuttering equivalence and branching bisimulation. The known O(mn) algorithms were already far more efficient (both in space and time) than most other algorithms to determine behavioral equivalences (including weak bisimulation), and therefore they were often used as an essential preprocessing step. This new algorithm makes this use of stuttering equivalence and branching bisimulation even more attractive.
一种计算口吃等价和分支双仿真的O(mlogn)算法
我们提出了一种确定时间复杂度为O(mlogn)的口吃等价的新算法,其中n为Kripke结构的状态数,m为Kripke结构的跃迁数。该算法还可用于在O(m(log |Act| + log n))时间内确定分支双仿真,其中Act为标记过渡系统中的动作集合。从理论上讲,我们的算法在现有算法的基础上有了很大的改进,现有算法的时间复杂度都是O(mn)的形式。此外,它具有更好或相同的空间复杂度。实际结果证实了这些发现:它们表明我们的算法可以比现有算法好几个数量级,特别是当Kripke结构很大时。我们的算法的重要性远远超出了口吃等价和分支双模拟。已知的O(mn)算法在确定行为等价(包括弱双模拟)方面已经比大多数其他算法(在空间和时间上)要高效得多,因此它们经常被用作必不可少的预处理步骤。这个新算法使得这种对口吃等价和分支双模拟的使用更具吸引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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