On the gamification of human-centric traceability tasks in software testing and coding

R. Parizi
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引用次数: 26

Abstract

Traceability is the ability to trace the influence of one software artifact on another by linking dependencies. Test-to-code traceability (relationships between test and system code) plays a vital role in the production, verification, reliability and certification of highly dependable systems. In practical settings, however, traceability tasks are most often observed in the breach by human developers/testers. Prior research works on test-to-code traceability in software engineering do not provide high traceability output and accuracy as they mainly rely on sought-after approaches to recover links. Gamified Software Engineering (GSE) is a growing field that in particular taps into gamification, the application of game mechanics in non-game contexts, to address human-related concerns in the field of SE. This paper argues that a new gamified approach is necessary to tackle the human issue of capturing traceability information in a by-product manner. Thus, it advocates for the induction of gamification concepts in software traceability. We propose a conceptual framework where the gamification is infusing engagement into human-centric traceability tasks to record trace links. An empirical evaluation was performed to assess the performance of the framework compared with a state-of-the-art approach.
论软件测试和编码中以人为中心的可追溯性任务的游戏化
可追溯性是通过链接依赖关系来跟踪一个软件工件对另一个软件工件的影响的能力。测试到代码的可追溯性(测试和系统代码之间的关系)在高可靠性系统的生产、验证、可靠性和认证中起着至关重要的作用。然而,在实际设置中,可追溯性任务通常是由人类开发人员/测试人员在破坏中观察到的。在软件工程中,先前关于测试到代码可追溯性的研究工作并没有提供高的可追溯性输出和准确性,因为它们主要依赖于受欢迎的方法来恢复链接。游戏化软件工程(GSE)是一个不断发展的领域,它特别关注游戏化,即在非游戏环境中应用游戏机制,以解决游戏化领域中与人类相关的问题。本文认为,需要一种新的游戏化方法来解决以副产品方式捕获可追溯性信息的人类问题。因此,它提倡在软件可追溯性中引入游戏化概念。我们提出了一个概念性框架,其中游戏化将参与注入到以人为中心的可追溯性任务中,以记录跟踪链接。与最先进的方法相比,进行了经验评估,以评估框架的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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