Survey on Causes of Motion Sickness in Virtual Reality

Umer Asghar Chattha, M. A. Shah
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引用次数: 10

Abstract

Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual environment using the head mounted display (HMD) device. VR is used in different fields such as medical, gaming and simulation etc. A VR environment provides a realistic presence, however, in many cases, a VR environment can cause motion sickness. In this paper, our contribution is twofold. Firstly, we investigate and highlight the factors that can cause motion sickness in the VR environment. Secondly, we perform survey questionnaire from different VR users to determine the effect of each factor (such as nausea, fatigue) on different users. We run our experiments on Oculus Rift DK2 and have used ‘Escape’ as a VR game. The results revealed that many participants left the test without completing the simulation and remaining suffered from motion sickness. Some interesting facts of VR environment form part of the paper.
虚拟现实中晕动病成因调查
虚拟现实(VR)是用户使用头戴式显示器(HMD)设备在虚拟环境中感受到自己存在的一种现象。VR应用于医疗、游戏、仿真等不同领域。然而,在许多情况下,VR环境可能会导致晕动病。在本文中,我们的贡献是双重的。首先,我们调查并强调了在VR环境中可能导致晕动病的因素。其次,我们对不同的VR用户进行问卷调查,确定每个因素(如恶心、疲劳)对不同用户的影响。我们在Oculus Rift DK2上进行实验,并将《Escape》作为VR游戏。结果显示,许多参与者没有完成模拟就离开了测试,并且仍然患有晕动病。一些有趣的VR环境的事实构成了论文的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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