GamiDOC: A Tool for Designing and Evaluating Gamified Solutions

Simone Bassanelli, A. Bucchiarone
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引用次数: 3

Abstract

Gamified solutions provide similar experiences and motivations as games do; in recent years, they have been increasingly used to motivate and engage users in several domains. Despite their wide use, the results after the use of gamified solutions are not always as good as expected. This can be due to several factors: there isn’t a standard procedure for gamification design, there’s a lack of methodological rigor and control over the data collection and data analysis. In this work, we present GamiDOC, a web-based solution to support designers during the software design, development and analysis through the use of a gamification design model and its review, a methods design control, an aid in the code generation, and an exhaustive list of standardized UX questionnaire according to the context of use.
GamiDOC:设计和评估游戏化解决方案的工具
游戏化解决方案提供与游戏相似的体验和动机;近年来,它们越来越多地用于激励和吸引几个领域的用户。尽管它们被广泛使用,但使用游戏化解决方案后的结果并不总是像预期的那样好。这可能是由以下几个因素造成的:游戏化设计没有标准程序,缺乏严谨的方法和对数据收集和数据分析的控制。在这项工作中,我们提出了GamiDOC,一个基于网络的解决方案,通过使用游戏化设计模型及其审查,方法设计控制,代码生成辅助,以及根据使用背景的标准化UX问卷的详尽列表,在软件设计,开发和分析期间支持设计师。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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